Game
Five Nights At Treasure Island: VR (Fan-Made)
5 days ago

As you may have seen, the ai is done, and the project is moving smoothly. While wrapping up these parts of the project, we want to ask you, the community a question. Should we keep the custom music that we made for the game, or leave it to the original?


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Status: Developing Main map: 75% done with texturing and Greyboxing Pirate Caverns floor 1: 100% Pirate Caverns floor 2: 1% Animatronic AI: 0% We are super excited to share our project with you, and we will update you all soon! Here are some sneak peaks!

Abandoned by daisy

Devlog 4 - 09/24/25 Thank you for ALL THE SUPPORT!!

Grey boxed and begun rendering cam 2 - Qwerty Finished cam 6 render - Mike begun work on monitor - Mike

And what is an Endo without its suit

DEVLOG 2: CLOTHES BAD WHY IS THE ASPARAGUS FROM VEGGIE TALES THERE

What is seen in shadows

Is easily misunderstood in the mind of a child. #FNAF

As we're beginning to wrap up development for the demo (OCT 20TH), we are working hard to bring some scares! (as much as possible ) I am excited to show a sneak peak of Impurities Jumpscare!(To clarify, the right image is sped up.) Happy Spooktber! 🎃🎃

Devlog Mini! Didn't do much in the mapping department today, however I began sculpting the different mickey heads (and donald duck's head) in blender that you see in cam 3! Here's to being halfway done with the week! Seeya tommorow! #WIPWEDNESDAY #Fnaf

Environment Work As Of Late

Devlog 3 - 09/18/25

I hate unity :) office rendered, now we focus on rendering cam 6