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What do you think?

Omg this sounds awesome best of luck to the team

How's development going?

This is a completely independent project that has no affiliation with Team Radiance or anyone else involved in the development of the main FNATI series. This game is NOT an attempt to overshadow Radiance and the work they do, this is simply a passion project made for fun. if any member of Team Radiance asks us to take this project down we will do so. We have nothing but respect for Radiance and the people that make up the team. Please go play the original FNATI 6.0 before playing this : FNATI 6.0

FULL GAME PROGRESS:

Map: 100%

Caverns map:46%

AI: 13%

Story:5%

SFX: 10%

Animation: 45%

Custom Night: 0%

Classic Mode: 0%

Music: 100% (could change)

Overall: 39%

DEMO PROGRESS:

Map: 100%

AI: 100%

SFX: 90%

Polishing 50%

Animation: 100%

MUSIC: 100%

OVERALL: 90%

fnativr_synopsis.png

This game is a ground up of Team Radiance's Five Nights At Treasure Island 6.0 but in VR. The reason for this VR remake is because we feel like FNATI would work well in VR and players would enjoy seeing this iconic fan game in a new perspective.

fnativr_story.png

The story from the original game remains mostly unchanged due to the fact that this is meant to be more of a VR port than an actual remake.

fnativr_credits.png

QwertyRedLine : Map design, Comunity Manager, Music, Animation, Polishing.

Mike5109 : Coding, Modeling, Polishing, Animation.

AnArt1996 : Creator of FNATI

RadianceGamesOfficial : Creators of FNATI 6.0

#horror #vr #fangame #fnaf



mature
Cartoon Violence
Fantasy Violence
Mild Language

Hello! we've re-done each jumpscare to hopefully be.. more scary we want to provide a scary but also "faithful to the original" type of jumpscare, and I think we've done it! I know this was a lackluster devlog, but we've got a lot coming! Stay tuned.

Progress Update: The demo has entered playtesting. depending on how it goes the demo should be out by October 31, perfect for halloween. right now we are just polishing it up and making sure there arent any bugs.

As you may have seen, the ai is done, and the project is moving smoothly. While wrapping up these parts of the project, we want to ask you, the community a question. Should we keep the custom music that we made for the game, or leave it to the original?

  2 votes Voting finished

-Rendering work (mike)
-All Jumpscares re-done (Qwerty)

As Mike previously mentioned, there is no release date anymore, as he has not only been sick but also IRL life problems stopping us from continuing work. Thank you for your patience, see you soon.

Update: There is no demo release date, we were being way to hopeful when setting it despite still having a mountain of work to do to make the game actually playable the earliest you can expect a demo is early to mid November but no promises