Hello again! This one is likely to be a shorter one than last time, but we've been at work!
Covering Today:
Menu Overhaul
Music Overhaul / Explanations
What's to come
Firstly, in the original demo the menu was... quite lackluster. More of a proof of concept/placeholder than anything. So, we've totally re-done it! Take a look at the Original VS. New!
THE ORIGINAL

Like I said, mainly a WIP. Good as a placeholder.

Main Stage/ Player View

An outside prospective

DISNEY CASTLE?! (yes)
It's all still a work in progress, the coding aspects and full logistics of it haven't been fleshed out just yet. But I love how it looks and I hope you do too! (I don't know if you all can tell, but I am starting to love these article features GameJolt gives you. Spices things up ngl...)
I (Qwerty) also completely re-made the tracks for the game! I felt that they needed to have an eerie(er?) vibe rather than the upbeat kinda chill vibe they had before. Although good, the old tracks weren't my favorite. The new and old tracks are still up there, so go ahead and take a look!
Music Explanations
Menu Track (The Unblinking Seeker.) -
When it came to making this song, I took heavy inspiration from other FNATI games, and I even sampled one part in the track! (can you find it?) As I said, I wanted to go for an eerie vibe that stuck with you while you check out the title screen.
Custom Night Theme (Souls At Rest.) -
As it should be apparently obvious, I made this track to reflect rest, but also an unsteady feeling that is shown throughout the song especially when the footsteps through the leaves, giving more of an vintage vibe.. Like playing a damaged record through an old dusty record player.
Hourglass Theme (Looking through you.) -
While producing it, it often made me feel like I was making a movie's soundtrack. In a way, I wanted that feeling. I want the player to feel like they are in a movie, bringing immersion with them as they navigate through the night. I'm unsure if this one will stick, but I hope it does. It's a great one.
Final Thoughts / Moving Forward -
As I previously mentioned, with finals rapidly approaching, we've given development a back-seat. As we continue to better ourselves throughout the development cycle of throwing things at the wall until it sticks, it's become inherently obvious that we want this project to be everything that the community wants, and more! Because of this, we want to deliver a thorough package, however what comes with that is burnout, delays, confusion, and much more. Having to re-make things for the third time isn't fun, but necessary. (okay maybe some of it's fun.. I just love making music
) My point is, even if we don't get it released as quickly as we'd like to, I hope that we can eventually make a worth-while game.
more info on a quest port coming soon...? (maybe.. don't get your hopes up.)

















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