Game
Dungeon Mercenary


7 years ago

Ascii UI -> pixels UI

I’m continuing to port my UI to the pixels backend:

Before:

After (look at the bottom):

❤ to new followers (and old timers too obviously!)

Hope you like the move to pixelart




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I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

Not a mockup

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

Back to indie dev...

Pixel Card Wars: How gamedev proceeds (hand design)

Juiced combat

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.

Connecting levels: adding the world view 🗺️