Game
ASPCT

4 years ago

ASPCT v3.0 Update is now out !

It got some major gameplay, UI & UX changes along with improved pacing and difficulty level of the game • based on user feedback !




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Flight Matrix includes dual camera support for RGB and depth imaging, independent camera control, customizable output settings, and various graphics presets. It offers real-time sensor data and collision detection, & unlimited configuration save slots.

This is the pause menu. You can bring this up by pressing 'P' or 'Esc' on your keyboard. Press it to un-pause the game.

But after it had been used once, it's locked ! Untill you pick up a pause reset crate or reset it from the shop before un-pausing.

This is the Main Menu. You are greated by this everytime you open the game !

However, when you open the game for the first time - you'll be prompted with the graphics menu and the 'How to play' instruction !

Update 1.2.0

What's New:

• Support for Nvidia DLSS, AMD FSR, and Ray tracing. • Windowed mode with independent resolution control. • The drone now automatically descends during warm-up.

A little glimps of what I have been working on for so long !! INTERCEPT | CHP I - DESTINY is coming out next week (hopefully) Be sure to ckeck the devlog for more details !! #Stay_tuned

This is the little graphics menu.

You will be prompted with this when you open the game up for the first time. It is recommended that you start with the MEDIUM* graphics setting if you are not sure !

( You can change it anytime you want )

The in-game keyboard controls.

I call it the 'death' menu !

You are prompted with this when you die. It shows you all the necessary numbers.

You can either revive yourself if you have enough crates/Boxes or restart the game.

A updated version of the game is available now !

This includes some cool improvements !

Now you won't die instantly if you trip over a pipe. As long as you won't get engulfed by the fire from which you are running and trying to escape !

This is the main game HUD ! Not all of these appears on the screen at the same time.

The player is not shown in this picture because this is not a screenshot.