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Update 1.2.0
What's New:
• Support for Nvidia DLSS, AMD FSR, and Ray tracing. • Windowed mode with independent resolution control. • The drone now automatically descends during warm-up.
A updated version of the game is available now !
This includes some cool improvements !
Now you won't die instantly if you trip over a pipe. As long as you won't get engulfed by the fire from which you are running and trying to escape !
ASPCT v3.0 Update is now out !
It got some major gameplay, UI & UX changes along with improved pacing and difficulty level of the game • based on user feedback !
The ability to be in control of a football game, where you control the orientation of the field with a ADXL345 and an Arduino. Pair it with some gloves and you have a VR like experience on a budget !
How I made it : https://youtu.be/eZsCsYieYC0
I call it the 'death' menu !
You are prompted with this when you die. It shows you all the necessary numbers.
You can either revive yourself if you have enough crates/Boxes or restart the game.
Update 1.1.0
What's New:
• Added new desert map. • Press "H" (spawns a human AI character at the current location) • Press "R" after descending the drone down to ground level (returns to the starting location automatically)
This is the little graphics menu.
You will be prompted with this when you open the game up for the first time. It is recommended that you start with the MEDIUM* graphics setting if you are not sure !
( You can change it anytime you want )
The in-game keyboard controls.
Flight Matrix includes dual camera support for RGB and depth imaging, independent camera control, customizable output settings, and various graphics presets. It offers real-time sensor data and collision detection, & unlimited configuration save slots.
A little glimps of what I have been working on for so long !! INTERCEPT | CHP I - DESTINY is coming out next week (hopefully) Be sure to ckeck the devlog for more details !! #Stay_tuned











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