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The in-game keyboard controls.
The ability to be in control of a football game, where you control the orientation of the field with a ADXL345 and an Arduino. Pair it with some gloves and you have a VR like experience on a budget !
How I made it : https://youtu.be/eZsCsYieYC0
ASPCT v3.0 Update is now out !
It got some major gameplay, UI & UX changes along with improved pacing and difficulty level of the game • based on user feedback !
This is the Main Menu. You are greated by this everytime you open the game !
However, when you open the game for the first time - you'll be prompted with the graphics menu and the 'How to play' instruction !
Update 1.2.0
What's New:
• Support for Nvidia DLSS, AMD FSR, and Ray tracing. • Windowed mode with independent resolution control. • The drone now automatically descends during warm-up.
A updated version of the game is available now !
This includes some cool improvements !
Now you won't die instantly if you trip over a pipe. As long as you won't get engulfed by the fire from which you are running and trying to escape !
This is the pause menu. You can bring this up by pressing 'P' or 'Esc' on your keyboard. Press it to un-pause the game.
But after it had been used once, it's locked ! Untill you pick up a pause reset crate or reset it from the shop before un-pausing.
I call it the 'death' menu !
You are prompted with this when you die. It shows you all the necessary numbers.
You can either revive yourself if you have enough crates/Boxes or restart the game.
This is the main game HUD ! Not all of these appears on the screen at the same time.
The player is not shown in this picture because this is not a screenshot.
Flight Matrix includes dual camera support for RGB and depth imaging, independent camera control, customizable output settings, and various graphics presets. It offers real-time sensor data and collision detection, & unlimited configuration save slots.
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