Autotilling grass patches, one of the many enhancements to do for #pixelart backend of #roguelike #DungeonMercenary #indiedev #gamedev #screenshotsaturday

and with autotiling:

Autotilling grass patches, one of the many enhancements to do for #pixelart backend of #roguelike #DungeonMercenary #indiedev #gamedev #screenshotsaturday
and with autotiling:
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
Pixel Card Wars: new cards: spells and items
Pixel Card Wars: How gamedev proceeds (hand design)
Completing the board
Back to indie dev...
I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!
Juiced combat
Creating the game's page on GJ, new team: Evil
Not a mockup
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