Autotilling grass patches, one of the many enhancements to do for #pixelart backend of #roguelike #DungeonMercenary #indiedev #gamedev #screenshotsaturday

and with autotiling:

Autotilling grass patches, one of the many enhancements to do for #pixelart backend of #roguelike #DungeonMercenary #indiedev #gamedev #screenshotsaturday

and with autotiling:

Back to indie dev...
Pixel Card Wars: How gamedev proceeds (hand design)
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
Pixel Card Wars: new cards: spells and items
Not a mockup
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋
Completing the board
Juiced combat
I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
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