Autotilling grass patches, one of the many enhancements to do for #pixelart backend of #roguelike #DungeonMercenary #indiedev #gamedev #screenshotsaturday

and with autotiling:

Autotilling grass patches, one of the many enhancements to do for #pixelart backend of #roguelike #DungeonMercenary #indiedev #gamedev #screenshotsaturday

and with autotiling:

Back to indie dev...
Completing the board
Pixel Card Wars: new cards: spells and items
Pixel Card Wars: How gamedev proceeds (hand design)
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
Not a mockup
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋
Creating the game's page on GJ, new team: Evil
I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
Juiced combat
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