Autotilling grass patches, one of the many enhancements to do for #pixelart backend of #roguelike #DungeonMercenary #indiedev #gamedev #screenshotsaturday

and with autotiling:

Autotilling grass patches, one of the many enhancements to do for #pixelart backend of #roguelike #DungeonMercenary #indiedev #gamedev #screenshotsaturday

and with autotiling:

Completing the board
Pixel Card Wars: new cards: spells and items
Creating the game's page on GJ, new team: Evil
Connecting levels: adding the world view πΊοΈ
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
Not a mockup
Pixel Card Wars: How gamedev proceeds (hand design)
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you π
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!
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