Game
Tsalagi

2 years ago

Basically just made today a Database day, so here's a screenie of the player talking to the local fisherman


I should probably get my butt in gear about making some meaningful headway in the story. I have the napkin drawings as it were, just need to actually create the levels and rough in those logistics. A couple of things are bothering me, though:

  1. The follower is still messed up in its pathfinding and I don't understand why. But I've been fighting it so long that I'm a little burned out by it.

  2. I'd kind of like to get the battle initiatives set in and do some cleanup there. Also, battle animations. Also, more enemies than just the Sentry. Which means more art and animations, neither of which I am especially good at.

Or maybe I should just go ahead with the levels and get them roughed in, feel like I made some progress



0 comments

Loading...

Next up

This game has gone through so many iterations it's not even funny anymore

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Behold my beautiful canoe!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Working on battles. A little different than last time, aesthetically, but still the same basic idea