Game
Tsalagi

7 months ago

Basically just made today a Database day, so here's a screenie of the player talking to the local fisherman


I should probably get my butt in gear about making some meaningful headway in the story. I have the napkin drawings as it were, just need to actually create the levels and rough in those logistics. A couple of things are bothering me, though:

  1. The follower is still messed up in its pathfinding and I don't understand why. But I've been fighting it so long that I'm a little burned out by it.

  2. I'd kind of like to get the battle initiatives set in and do some cleanup there. Also, battle animations. Also, more enemies than just the Sentry. Which means more art and animations, neither of which I am especially good at.

Or maybe I should just go ahead with the levels and get them roughed in, feel like I made some progress



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Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

yes... Spiritwell is still being worked on...

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

Automated farming can be a lot of fun – just watching it is pretty entertaining. But seriously, why is this gif like 2 hours long?!

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Did some rough level work in the cave system. Got the long tunnel, and this one is the first puzzle place (if anyone is familiar with the four stairs/doors puzzle in Paper Mario 2, this is going to be very similar).

#NinjaScroller 1.61.5 BUILD 46

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

Watch 30s of #Gameplay 20241122

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient