Game
Tsalagi

9 months ago

Behold my beautiful canoe!


I really like the shadow box style, but I am having exponentially fewer problems with this style What started as a frustrated derp might actually turn into something Is there a way I can merge them?

The shadow box appeal is the very plain, very mild aesthetic, mostly black and white but with limited, washed-out colors for simple depth and visual interest. Having the characters as puppets sold it very well, I think.

This style (roughed-out Paper Mario) is bright and fun and charming and mostly nostalgic. The fact that I found a vector animator that I can actually use is definitely a plus, but does nothing to help with the building and programming.

Trying to use the more realistic puppets in the colorful environment is a massive immersion break, and I haven't found a suitable way to attach the strings to the nostalgic characters. The puppets were individual limbs and bones that were created and manipulated in Godot itself, but the nostalgia characters are AnimatedSprite3D made in another program and don't take the strings the same way. As puppets, they just don't look quite right without the strings.

Similarly, having washed out nostalgia characters in a bleak environment is equally as jarring, unless I wanted to try and make everything in Boggly Woods or Castle Bleck style, but those places only worked as well as they did because of the contrast they provided against all the other areas.

I don't know. I'm really liking what I've got going, but then, it's always easy in the beginning



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NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on battles. A little different than last time, aesthetically, but still the same basic idea