Next up
Added a new laserbeam weapon to the game, maybe not the best tool to fight vs smaller ships. Also added secondary weapons, energy consumption and damage scripting.
Started working on the UI. Most work is code in the background to set everything up. First time I implement controller support for UI. Lower left will be for abilities or items.
Currently working on ship selection/customization. Still needs a lot of work, but I think I like the weapon preview in the upper left.
What was your favorite demo from the June 2026 Steam Next Fest?
Almost finished with ship customization. Added multiple ships to select from, some more icons, changed few scripts regarding the weapons. I realized I need to rework some scripts, so I did that right away. Not a fan of creating UI, but it has to be done
Too Many Games is this Friday! Be there or be Slime!
Was working on the first Version for the AI of my game the last days. It has movement, basic collision avoidance and can attack the player now.
Working towards TMG i decided to update some visuals!
This time around the cannons used for transporting!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.











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