Game
Dragon Code: Tactics
4 years ago

Been working on a lot of lore lately. The history of the world of Schism, the specific people and events, the reasons behind the construction of certain cities, etc.
With that came different styles of weaponry based on the ruling king of that period.




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The current world map. Though I suspect I'll use something different in-game.

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Made a variety of random sprites for the large rocks. Makes it much less monotonous.

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.

Chapter 2 - In Progress

Updated the tileset to include mud and water. Not finished by any means yet, but this is much better than what I had.