Game
Dragon Code: Tactics
4 years ago

Been working on a lot of lore lately. The history of the world of Schism, the specific people and events, the reasons behind the construction of certain cities, etc.
With that came different styles of weaponry based on the ruling king of that period.




0 comments

Loading...

Next up

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

The current world map. Though I suspect I'll use something different in-game.

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Updated the tileset to include mud and water. Not finished by any means yet, but this is much better than what I had.

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

Made a variety of random sprites for the large rocks. Makes it much less monotonous.

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Chapter 2 - In Progress