Next up
W.I.P enemy, the Big Patroler, takes two hits to kill and does extra damage to the player.
Been working on a new enemy. (Animations still W.I.P)
The first of many enemies. The patroller has a goomba type of movement. The animations are still W.I.P.
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
Got a basic pause menu in. It also shows your current stats. Will definitely work on it more.
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
It's been a while but I'm back with a new enemy the Stomper. This enemy will drop once you are underneath it. (Still W.I.P).
You can now throw items
To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.
i assume this is better than a neon yellow painted arrow...
Added toggle blocks.










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