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Game
Luminous Realms
2 years ago

Been working on an area transition system for when you move between different areas of the game




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Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.

I think I did something wrong

Created an Arena stage where you can battle waves of monsters to test out the WIP combat and see how many you can take down before you run out of HP.

Give it a try and tell me what you think 🔗⬇

https://discord.gg/aAcUcqa5jA

@FatBombStudios is a CCC+ Studio that makes games you love but don't know about!

They're the devs behind the fast paced hide and seek game Light Bearers 2: https://bit.ly/LightBearers2

We think you SHOULD know about them so complete the quest!

I get some funny results when removing the attack cooldown and combo limit XD

@FatBombStudios ' Light Bearers 2 is out now!

It's a fast paced hide and seek, asymmetrical multiplayer horror game!

Play the game for FREE on Steam https://bit.ly/steamlb2

Finally added a flying enemy that shoots projectiles! At first they were too fast which made it hard to dodge them but I think with this speed it's enough to be challenging but not be too difficult.

I've been rewatching my childhood anime Digimon and I got the urge to try a quick fun thing in my game!

Inayah - Life After Gods is OUT NOW on Steam!

Celebrate the game's release by completing our quests!

You can play the demo or get the full game at https://bit.ly/steaminayah

Created a toolbar button that toggles in-game visuals so that I can focus on gameplay and avoid getting distracted by art. Special thanks to https://twitter.com/MilkyEngineer/ for his custom editor button tutorial!