
Next up
Been working on an area transition system for when you move between different areas of the game
I've been rewatching my childhood anime Digimon and I got the urge to try a quick fun thing in my game!
Working on a wallpaper/banner/poster for my game to use on my Steam page, marketing and Game Convention. Thanks to https://twitter.com/Pluvias_/ for drawing the poster for me!
This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.
Created a toolbar button that toggles in-game visuals so that I can focus on gameplay and avoid getting distracted by art. Special thanks to https://twitter.com/MilkyEngineer/ for his custom editor button tutorial!
Inayah - Life After Gods is OUT NOW on Steam!
Celebrate the game's release by completing our quests!
You can play the demo or get the full game at https://bit.ly/steaminayah
Finally added a flying enemy that shoots projectiles! At first they were too fast which made it hard to dodge them but I think with this speed it's enough to be challenging but not be too difficult.
Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.
@FatBombStudios is a CCC+ Studio that makes games you love but don't know about!
They're the devs behind the fast paced hide and seek game Light Bearers 2: https://bit.ly/LightBearers2
We think you SHOULD know about them so complete the quest!
Been feeling more drawn to the KH style level design, so I wanted to try something new and make a level that feels more like traditional Kingdom Hearts levels
0 comments