Game
Belgrad: Curse of the Castle
7 years ago

Belgrad: Curse of the Castle gets an update


That’s right; the good Belgrad game is getting a much-needed update. Not only does it make the game a teensy bit more playable with some game controller fixes, but a bug in one of the modes (not the boss rush or Sophia Belgrad as a whole) has been fixed.
Also, it’s in a zip format for you Windows XP users out there.

Why did I fix this? Well, while working on the third Belgrad game (which still needs a proper title, BTW), I noticed these bugs with my brand-new computer, and I just had to fix them. Nobody wants to play an unplayable game, you know. Even I believe this.

Again, I’m working on the third game. It’s technically complete, but still needs music.



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I'm getting closer to my goal here.

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...and replace the grassy floor with something more fruitcake-like.

Testing out a tentacle...

Almost there...

There's gonna be a second driving section without walls later.

First off, you can't rotate a background with draw_background_tiled. However, you can draw anything on a BIG surface, and a surface can be rotated and doubled up.

So, the infinite floor uses a surface, and now it's not chugging so hard. Look at the FPS.

All this work to get punched in the face.

Here I am, still trying to push the limits. I'm pretty sure there's a shader for Mode 7 out there, but this is what I've been working with.

Also, because of limitations, red flashing floors generate force fields you can bump into.

Like I said before, draw_background_tiled_ext() can't do rotation. ...but if I'm not rotating, I can use it without consequence for an infinite floor.

I'm gonna work on a system for the road to constantly spawn objects as I move forward in a sequence.

The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.

Screenshots for Belgrad: Curse of the Castle

A step-by-step process for bigger sprites.

GM Studio 1 works like Windows XP's Paint, but with nicer features. As such, even a lefty like me can learn to draw right-handed with a Line tool.