Hey everyone, i want to announce the major changes for Beyond The Path. Instead of making a plain platformer game, i want to add metroidvania style to the game like in Hollow Knight and Shovel Knight. Also i will add some survival mechanics like Fishing, Blacksmithing, Cooking, Herbalisim and much more. Also there won't be 90 levels anymore. Instead, there will be one really big world containing six different themes. Sorry for making something different than what i promised but i want my game to have something unique and different from almost all the other platformer games.
Next up
Beyond The Path Devlog 2
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
I-Buki
Mio-Da!
Ibuki Mioda!
Why walk when you can jump?
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarΓa Regla. It is one of the natural wonders of the country!










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