Hey everyone, i want to announce the major changes for Beyond The Path. Instead of making a plain platformer game, i want to add metroidvania style to the game like in Hollow Knight and Shovel Knight. Also i will add some survival mechanics like Fishing, Blacksmithing, Cooking, Herbalisim and much more. Also there won't be 90 levels anymore. Instead, there will be one really big world containing six different themes. Sorry for making something different than what i promised but i want my game to have something unique and different from almost all the other platformer games.
Next up
Beyond The Path Devlog 2
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
The whole squad is here!
Interested? Follow me!
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Terraria
2d lighting experiment
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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