I’ve detected a couple of bugs coming from the last version 0.5.0 and i’ve fixed them, there were a post-processing incompatibility with some graphic cards, i’ve updated the post-processing framework and added a new option to disable it just in case.
Changelog 0.5.1
Updated to Unity Engine 2018.2.0f2
Updated
Updated post-processing framework from 2.0.3 to 2.0.8 (still in preview)
Added
Postprocessing toggle button
Fixed
Some audio sources not being affected by volume setting
Enemy deploy could be damaged when being carried
Alive enemy list not being cleared when starting a new game (potentially a game breaking bug)
Windows executable icon now displays as intended
Known problems
Settings screen doesn’t react correctly when the game is paused
Some enemies will attack themselves
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