Game
Immortal Sins
10 years ago

Bi-Weekly Update #30


Time for another progress report.

UI refinements:

As I continue to renovate the game (in preparation for the Disc 1 Update) I’ve done some refinements on the UI, with new icons and re-adjusting some of the vocabulary and the windows. Here’s a small peek:

5d0ba4e506f6d.png
5d0ba4e771bbc.png

Internal Changes:

Along with that, I’ve also done some re-works on anything under the hood. For the side-missions, I’ve done re-works on the issuing and checking in completed missions so it is easier to add more missions as easy as possible. So, when a new update adds new side-missions, I can just edit a few lines of code and we are done. There is a need for some things so I can add bounty mission (which may be added after the Disc 1 Update). At first, there won’t be a lot of them, but an expansion might be released (or when the Release Candidate Update is available).

That is all for now. I wanted to release the update today, but due to delays for the new artwork and technical difficulties with the battle system I had to delay it to summer.

Anyways, see you on the next post.



0 comments

Loading...

Next up

Who did this?

Overhauls on the way.

Added achievements. Because why not?

A small teaser for the next tech test.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Jump List returns in the next update.

Added a simple audio system to the launcher.

Waz zis? An overhauled map? Yes. Coming soon.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Taking the wraps off. For real this time.