Game
Immortal Sins
9 years ago

Bi Weekly Update #33


Once again, time for yet another progress report (of sorts…)

Jump Lists!:

Another addition to the launcher on the next major update, is the Jump List. Jump Lists (introduced on Windows 7 and later) are menu options available by right-clicking a taskbar icon or holding the left mouse button and sliding towards the center of the desktop on an icon. Why would I add it? 1. Most of the users are on Windows 7+ versions 2. To better meet the Windows Certification Requirements for the Windows Installer and 3. This will come in handy on a possibly major announcement. Here’s how it looks:

5d0b9b7f1afef.png

Here’s a demonstration video:

https://youtu.be/x3g5icEKfBk

Load video
Hopefully this will be useful for you.

Well, there hasn’t been much of new features, since I’m pretty much polishing the game. I still can’t say when the Disc 1 Update will release (it will be released this year for sure).
See you on the next post.



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Something something... Stuff that I worked on.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Waz zis? An overhauled map? Yes. Coming soon.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added achievements. Because why not?

A small teaser for the next update.

Jump List returns in the next update.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

It's a bit early, but I have something cooking. Keep an eye out.