After doing some back-end work, got battles back up and running, now with 5.7% more efficiency
Made a pretty awesome death animation for human enemies, then got distracted by the aforementioned function bug that turned out to be user error (as usual) Then I got frustrated by that and decided to knock out a minor annoyance to cool off
Originally, I was just looking for a stand-in background because I was really sick of the Godot logo, but holy crap, that looks amazing I like the oil painting look; I think it contrasts well with the paper/shadow theater theme going on. Added a quick texture to the stage so it didn't look so out of place. Now I'm going to have to work on my crowd, too, so they're less mannequin-y
These would be the distracting shinies I mentioned in a previous post when considering when I was going to try and make a gameplay video
I don't think I'm going to get any huge chunks of progress done over the next week or so, just bits and pieces here and there. That's to be expected, I guess. And, really, it's Christmas. If you've got a good family, spend time with them. Work will always be there. If you don't have a good family, make one. Don't feel obligated to walk into another fight just because they're relatives. There's someone else out there who doesn't have a good family either and could use some Christmas cheer
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