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Through the Thorns and Curses
3 months ago

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features

and i cannot find knife emoji, only this one -




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work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Preparation for scenario rotation in Demo. Fulfill the condition and reach the final tile.

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

Snag a new avatar frame and a sticker pack or two!

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Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

New ability for additional diagonal movements. The way to avoid problems and save time

I suppose it is time to make new gameplay cut with new cards, sounds, and animations

This week's Fan Art Friday celebrates #CronosNewDawn

Accept the quest in your quest log to get started.

GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations: