Game
Hayami-Chan (old)
6 years ago



0 comments

Loading...

Next up

Working on a mechanic that will help players "snap" the different cards to the right places on the player mat.

Accessibility and comfort in one go

you make one post about your vending machine and the scalpers show up instantly, smh.

Made a little more progress this week

I added a new a character

All the suggestions from people has been really overwhelming, sadly i can't add everything. But I'll try to add as much as I can to the best of my ability.

The game is now finished!!

But before I release it I'll have @DuskRise Test it for bugs.

Once I got the report (and fix the bugs if there is any) I'll make a new game page & release it <3

- Been working a lot on the Credits System along with a proper "Vending Machine System" that will allow for adding of cards & other items.

- You can buy unique play mats or make your own.

- Also added a tool that helps with reading the cards.

NEW CARD TYPE: SUPPORT

Much like CHARACTER and WARDEN cards, you play SUPPORT cards on the field.

You will use a SUPPORT card to "attack" one of your own CHARACTERS, which heals that character for the amount shown on the SUPPORT card.

I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one

Hero Cards has a foiled rare variant where you can see a statue of the character on top of their card.

We're also working on a Rebirth System, by spending credits, you can get Rebirth Ranks. With each rank you'll earn more credits & the like

Different dialog when going home from work, depending on the good/bad status you end the day with

Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences

Nightmare day 2, 3 etc.