Game
Hayami-Chan (old)
6 years ago



0 comments

Loading...

Next up

portrait mode begone

This is the screen used instead of the "going to sleep" screen from the first game.

Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.

Would you be Kelly's friend?

The game is now finished!!

But before I release it I'll have @DuskRise Test it for bugs.

Once I got the report (and fix the bugs if there is any) I'll make a new game page & release it <3

The Hayami game will be split up into ACTs

Kinda how games like Poppy Playtime have "chapters" and the like.

This will only help with development, trust.

The "Bad Ending" is now finished, and you get a star for each ending you get.

I might be able to squeeze in 3-4 endings to the game.

I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one

Working on the game page for the sequel !

I've removed all the bugs I could find.

The game page should be up later today !

Different dialog when going home from work, depending on the good/bad status you end the day with

Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences

Nightmare day 2, 3 etc.

To minimize storage space (In Resonite), We've made a system that will let people save their cards onto cartridges, which will only hold the card data.

We're also working on a system that will let you sell your cards for credits.