Game
Hayami-Chan

5 years ago

This is the screen used instead of the "going to sleep" screen from the first game.

Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.




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Different dialog when going home from work, depending on the good/bad status you end the day with

Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences

Nightmare day 2, 3 etc.

LET'S GOOOOOOOOOOOOO!!!!

Fromsoft is back babyyyyyyyyy!!!!1

https://www.youtube.com/watch?v=niKHDEKQ7xA

Events will have a chance to appear when traveling, either good events or bad events.

I was thinking of removing the Notes from the game, left-overs from early in development, I don't know what reaching 100% would even do to be honest.

Kuno with Pale Hayami's eyes, wacky.

Working on the game page for the sequel !

I've removed all the bugs I could find.

The game page should be up later today !

Depending on Tiffany's position, her interaction will look different, both are the same scene, just variation depending on her location.

I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one

I just finished 2 more endings!

I was planing on adding only 4 endings but I think there has to be 5 endings.. (if my math is not off)

If I don't add the extra ending there will just be 2 outcomes that will end up with the same ending.

The "Bad Ending" is now finished, and you get a star for each ending you get.

I might be able to squeeze in 3-4 endings to the game.