Game
Hayami-Chan (old)

5 years ago

This is the screen used instead of the "going to sleep" screen from the first game.

Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.




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I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one

Different dialog when going home from work, depending on the good/bad status you end the day with

Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences

Nightmare day 2, 3 etc.

Trying out transitions with "pixel-art" and stuff.

The "Bad Ending" is now finished, and you get a star for each ending you get.

I might be able to squeeze in 3-4 endings to the game.

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Kuno & Hayami-Chan joins Artfight

https://artfight.net/character/7383860.kuno https://artfight.net/character/7382316.hayami-chan

I'm very new to Artfight, but give me a follow

I built a new computer not long ago and I finally got around fixing APK exporting in Fusion 2.5 again.

I made a guide with links for anyone that is having a pain getting it to work. Just join my Discord Server

https://discord.gg/66FZWN5QsH

Working on the game page for the sequel !

I've removed all the bugs I could find.

The game page should be up later today !

Renaming the game to simply, HAYAMI-CHAN

Previous poll I had was 50/50 on just having Hayami-Chan and giving it a subtitle.

When the game comes out and I make a major update I might add a subtitle to the game or I'll just save the subtitle for a sequel.