1 year ago

Box Breaker, Food Munchers, and someone with a brain that's getting bigger.

Here be the biweekly update, and here be something you can also play with if you're interested also!


Da boi is getting brain-er

I have to say, even in my wildest dreams i would not have expected the Unity essential pathways to actually allow me to make these projects so goddamn easily once I knew what the hell i was doing.

just_as_planned.jpg

In total, i have been able to create two projects :

- A racing course game where obstacles spawn at a random position in front of you, and where the car accelerates faster and faster as you complete loops.

- A top down survival shooter where you have to feed animals before they feed on you.


The first game was still with me having a half rotten brain and not even knowing what a goddamn function is, while the second is after getting a basic understanding of what the hell coding even is.

In other words, "Box Breaker" was another prototype to train me on what the hell am doing,

While "Food Munchers" is a near-full feature game you can actually play for yourself and enjoy as a mini-game of some sort.

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The happiness i feel after having managed to successfully apply my twist on the prototype i was given, and then turn it into Food Munchers cannot be described.

Do note i go in depth on what i envisioned for the game, and succesfully managed to make, in the videos descriptions.


Furthermore, thanks to all of this prototyping, and learnanening and codadeding, I am finally starting to see how i could code in SotML's various systems by my own lonesome self.

..Which is a BIG CHANGE compared to staring at the coding programming while drowning like an idiot.

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Soon, yes very soon i shall be able to turn my vision into reality. Hold on to your panties, 'cause this stuff is coming out soon i can tell you dat.


Side note, but you can actually play Food Munchers for yourself if you wanna : https://www.mediafire.com/file/5th63ouipqbm96l/Food_Munchers.zip/file

Have fun in case you do!

Controls :

- W/A/S/D or Z/S/Q/D to move.

- Left click to shoot

- Right click to swap Ammo

Stage last until the music ends (4min 15seconds)

Player has 5 HP


And with all of that having been said, i will see you on the Cz Studios channel in roughly two weeks.

And i do believe that, as i had planned, I will be able to start producing SotML's prototypes starting from there on out.

So see ya in two weeks!



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Next up

Alright, it's been a while since the last "True" update, and i wanted to give you a little update on where things stand at the moment.

It has now been a little more than two weeks, and I have nothing much to show right now. So far, my courses on Unity are going well, and am learning what I need to learn.

Almost done with the basics, soon moving to more intermediary stuff. More bellow.

So apparently Unity's CEO decided to start taxing us Peasants. Here's what it means for SotML and even CZ Studios's beginning in general

And so he hits the end of the first pathway. And you know what? He even made a mini game at the end! How joyous.

https://youtu.be/AXbdcnk8NK4

See you in roughly two weeks for the next update!

Ball-o-Bot mini-game : https://drive.google.com/file/d/1oLYoorwa0tyv9UiKtGPeor80j_3D7tJ…

I swear, at that point the heavens themselves have turned against me or something..

Happy 2024 , and an explanation onto what has been happening over the course of the past 2 months or so.

Alright my boiz, it's been longer than i had anticipated because a few things happened :

1. I have finished my coding courses.

2. I have been actively working on the Game prototype, and managed to make roughly half of it.

So see you soon with a build!

Devlog #Alpha : 01/08/2024 : Game Bible Finalization.

In this first pre-unity devlog, we explore the finalized concepts of the coming prologue of SotML.

V 0.4.0 - Player Control and Data type Systems update

A hell of my own making, and a deadline hit. I most certainly have gone insane this time around.

I have to say, there is no feeling like finally becoming capable of designing the game of your dreams. It's both strange, beautiful and terrifying at the same time.

Time for an update on how the prototype is going.