Game
Immortal Sins
7 years ago

Build 20180128 uploaded!


This hotfix fixes a bug that prevents the progress from continuing due to a movement bug after the fight with the guards in Celtia Castle.

I’d like to thank @breakbow for reporting the bug.

[UPDATE]: I’ve pulled the patch in order to fix another movement script bug. If you have downloaded the patch, hold off until I upload a revised patch.

[UPDATE #2] The patch is now available.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

It's a bit early, but I have something cooking. Keep an eye out.

Added achievements. Because why not?

Jump List returns in the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

A small teaser for the next update.

Waz zis? An overhauled map? Yes. Coming soon.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.