Game
Immortal Sins
6 years ago

Build 20201123 released!


Well... another hotfix for the same issue: The game would crash if it tried to load a specific map file. Why did it happen? This is due to an issue in the build script I made to simplify some of the work I needed to do to prepare a package. I have fixed it on my side and hopefully it won’t appear again.



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Jump List returns in the next update.

An updated title screen.

Waz zis? An overhauled map? Yes. Coming soon.

It's going to take a while, but I am adding translations to the game (like Greek, as shown here).

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

A small teaser for the next tech test.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Took a while, but all of the implemented chapters have Greek translations now. It's smooth sailing from here on out.

Game development progresses smoothly. A mini WIP.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.