Well... another hotfix for the same issue: The game would crash if it tried to load a specific map file. Why did it happen? This is due to an issue in the build script I made to simplify some of the work I needed to do to prepare a package. I have fixed it on my side and hopefully it won’t appear again.
Next up
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Who did this?
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
Waz zis? An overhauled map? Yes. Coming soon.
Jump List returns in the next update.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
A small teaser for the next update.
Overhauls on the way.










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