Well... another hotfix for the same issue: The game would crash if it tried to load a specific map file. Why did it happen? This is due to an issue in the build script I made to simplify some of the work I needed to do to prepare a package. I have fixed it on my side and hopefully it won’t appear again.
Next up
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Something something... Stuff that I worked on.
Who did this?
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Jump List returns in the next update.
Game development progresses smoothly. A mini WIP.
An updated title screen.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Taking the wraps off. For real this time.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.










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