Well... another hotfix for the same issue: The game would crash if it tried to load a specific map file. Why did it happen? This is due to an issue in the build script I made to simplify some of the work I needed to do to prepare a package. I have fixed it on my side and hopefully it won’t appear again.
Next up
I still need to finish up the plumbing, but I'm almost done with the translation. Hopefully, I'll have an update that has this very soon.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
It's going to take a while, but I am adding translations to the game (like Greek, as shown here).
An updated title screen.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Taking the wraps off. For real this time.
A small teaser for the next tech test.
Waz zis? An overhauled map? Yes. Coming soon.










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