Well... another hotfix for the same issue: The game would crash if it tried to load a specific map file. Why did it happen? This is due to an issue in the build script I made to simplify some of the work I needed to do to prepare a package. I have fixed it on my side and hopefully it won’t appear again.
Next up
Jump List returns in the next update.
An updated title screen.
Waz zis? An overhauled map? Yes. Coming soon.
It's going to take a while, but I am adding translations to the game (like Greek, as shown here).
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
A small teaser for the next tech test.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Took a while, but all of the implemented chapters have Greek translations now. It's smooth sailing from here on out.
Game development progresses smoothly. A mini WIP.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.










0 comments