Well... another hotfix for the same issue: The game would crash if it tried to load a specific map file. Why did it happen? This is due to an issue in the build script I made to simplify some of the work I needed to do to prepare a package. I have fixed it on my side and hopefully it won’t appear again.
Next up
Added a simple audio system to the launcher.
Overhauls on the way.
Who did this?
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Waz zis? An overhauled map? Yes. Coming soon.
A small teaser for the next tech test.
Jump List returns in the next update.
A small teaser for the next update.
Added achievements. Because why not?
I still need to finish up the plumbing, but I'm almost done with the translation. Hopefully, I'll have an update that has this very soon.










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