Well... another hotfix for the same issue: The game would crash if it tried to load a specific map file. Why did it happen? This is due to an issue in the build script I made to simplify some of the work I needed to do to prepare a package. I have fixed it on my side and hopefully it won’t appear again.
Next up
Jump List returns in the next update.
Added a simple audio system to the launcher.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Enjoy a nice dish, get a nice buff. What's not to like?
Overhauls on the way.
Waz zis? An overhauled map? Yes. Coming soon.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
Taking the wraps off. For real this time.
Who did this?
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.










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