Well... another hotfix for the same issue: The game would crash if it tried to load a specific map file. Why did it happen? This is due to an issue in the build script I made to simplify some of the work I needed to do to prepare a package. I have fixed it on my side and hopefully it won’t appear again.
Next up
Game development progresses smoothly. A mini WIP.
An updated title screen.
Added achievements. Because why not?
Done some improvements to the backup system. Even added an icon to let you know that it's working.
It's going to take a while, but I am adding translations to the game (like Greek, as shown here).
Waz zis? An overhauled map? Yes. Coming soon.
Took a while, but all of the implemented chapters have Greek translations now. It's smooth sailing from here on out.
Jump List returns in the next update.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
A small teaser for the next tech test.










0 comments