Next up
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
limited working code for painting planets, not all the sections work right just yet, sadly.
player UI is coming together.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
...
HUD test
forgeworld map progress. after this batch of work done on it should be one the maps completed most quickly.
WIP assembled island map
current island progress greybox state in blender
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.











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