
forgeworld map progress. after this batch of work done on it should be one the maps completed most quickly.
Next up
...
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
ingame machines and gameplay build progressing.
limited working code for painting planets, not all the sections work right just yet, sadly.
map list.
not all these will get totally and completely done in every version but i plan to make them fully playable in their WIP state during its development state
the UI states work now.
player UI is coming together.










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