Game
Hello Neighbor: Hidden Spirits
5 years ago

Changed the game filetype to .7z, cuz I'm pretty sure winrar is still deleting some of the code. It may be very very little of the code, but it's still bugging the game out.




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From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

We also started updating the soundtrack list with some of the new tracks as well. if you want wanna listen to some new tunes

Added proper window jumping and swearing when the Neighbor is in hunt mode

We're not Dead. yet at least. development is slow

We should have a new development video out by November :)

We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.

it took forever. but we finally added a bug reports and feedback page to the server.

so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.

since we came back from a long dev hiatus

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo