Game
FNaF World XL
6 years ago

Character Costume Contest


Hey, all! Got a little something special to announce this time, which of course would be…

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A contest! What fun!

The basis for this is that pretty soon there will be enough playable characters working to start implementing some extra features I’ve had a few ideas for… one of these was giving characters alternate costumes and outfits to unlock and wear. While I do intend to make my own for the most part, I figured this would be a great opportunity for you all to play a part in it! What’s more, there’s gonna be a few unique prizes!

How to enter:

  1. Design an outfit for one of the original characters
    (Freddy to Spring Bonnie)

  2. Submit either to the comments here, or PM me on my Deviantart
    (https://www.deviantart.com/oscarthechinchilla)

Rules:
-Only two entries per person
-The submission(s) must use at least two reference angles
-No 18+ designs
-The base character must remain the same

Prizes:

All participants will have their entries featured in an Extras menu in the game! (Though if that doesn’t work for some reason, I’ll make it into a collage and post it to the main page here.)

10 Winners will have their designs modeled and put into the game itself!

1 Grand Prize Winner will not only have their design added, but they
will also be able to have one of their own Adventure OCs added to the game as a playable character!

The contest will end on June 15th at 12 PM (CST)

Good luck to all participants!



2 comments

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New project is having a fun, early outing.

It's been a long time coming...

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

First signs of danger.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

I might be having too much fun with this process...

Suppose it was about time that some of these skills got a little extra kick.

How about we change things up?

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.