I decided to record myself sketching out designs for various NPCS, not sure how many of these horrifying creatures I'll actually use though. Also did some quick sprite work for some of them too.
Edit : Will update this with sprites as I finish them.
I decided to record myself sketching out designs for various NPCS, not sure how many of these horrifying creatures I'll actually use though. Also did some quick sprite work for some of them too.
Edit : Will update this with sprites as I finish them.
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
Wanted to practice drawing something different than usual so I drew Sans since the Deltarune newsletter just dropped lol. pretty proud of it being just a real quick doodle.
Wanted to draw something in a(slightly) higher resolution style compared to my normal drawings, so I drew Lilly. Tried to capture a Paper Mario esque vibe with it, and I'm really proud of how it came out!
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
Concept art for the first mini boss Ally Gater, I really like how she turned out.
I'm still trying to make this look and flow better, any advice?
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