Game
Battle of Lords - Advance Chess




1 year ago

Characters and Animations

βœ… Basic idle and move animations added for knight, catapult, dragon units
🎨 Visual differentiation of factions via shaders and color overlays




0 comments

Loading...

Next up

Characters and Animations πŸ§ͺ Joker logic implemented β€” allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)

Characters and Animations

βœ… Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays

Core Mechanics Prototype

βœ… Classic chess logic ported to Unity βœ… Walls added as immovable obstacles on board βœ… Custom rule engine allows piece movement and attack range to be redefined per piece

Core Mechanics Prototype ⚠ Currently testing new interactions like catapult splash damage and indirect attacks

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. πŸ₯³

I want to know - what's your favourite quest reward?

Just a Pico sprite

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria