Next up
Core Mechanics Prototype β Currently testing new interactions like catapult splash damage and indirect attacks
Characters and Animations
β Basic idle and move animations added for sentinels π¨ Visual differentiation of factions via shaders and color overlays
Core Mechanics Prototype
β Classic chess logic ported to Unity β Walls added as immovable obstacles on board β Custom rule engine allows piece movement and attack range to be redefined per piece
Characters and Animations π§ͺ Joker logic implemented β allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Who's is this little cuteyπΈ here? Thanksπ for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
I did this on my 3DS ^^ #Kirby
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