Game
Battle of Lords - Advance Chess




20 days ago

Characters and Animations

βœ… Basic idle and move animations added for knight, catapult, dragon units
🎨 Visual differentiation of factions via shaders and color overlays




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Core Mechanics Prototype ⚠ Currently testing new interactions like catapult splash damage and indirect attacks

Characters and Animations

βœ… Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays

Core Mechanics Prototype

βœ… Classic chess logic ported to Unity βœ… Walls added as immovable obstacles on board βœ… Custom rule engine allows piece movement and attack range to be redefined per piece

Characters and Animations πŸ§ͺ Joker logic implemented β€” allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Who's is this little cuteyπŸ‘Έ here? ThanksπŸ™ for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I did this on my 3DS ^^ #Kirby