Game
Battle of Lords - Advance Chess


1 year ago

Core Mechanics Prototype
⚠ Currently testing new interactions like catapult splash damage and indirect attacks




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Characters and Animations 🧪 Joker logic implemented — allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)

Characters and Animations

✅ Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays

Core Mechanics Prototype

✅ Classic chess logic ported to Unity ✅ Walls added as immovable obstacles on board ✅ Custom rule engine allows piece movement and attack range to be redefined per piece

Characters and Animations

✅ Basic idle and move animations added for knight, catapult, dragon units 🎨 Visual differentiation of factions via shaders and color overlays

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

I was bored, so... ManutKat.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

brung back my old oc plus a new one

...they don`t have names yet tho

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901