Game
Battle of Lords - Advance Chess


2 months ago

Core Mechanics Prototype
⚠ Currently testing new interactions like catapult splash damage and indirect attacks




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Characters and Animations

✅ Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays

Characters and Animations 🧪 Joker logic implemented — allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)

Characters and Animations

✅ Basic idle and move animations added for knight, catapult, dragon units 🎨 Visual differentiation of factions via shaders and color overlays

Core Mechanics Prototype

✅ Classic chess logic ported to Unity ✅ Walls added as immovable obstacles on board ✅ Custom rule engine allows piece movement and attack range to be redefined per piece

We are under attack!

Successful landing

#screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

What you all think

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).