Next up
Core Mechanics Prototype
β Classic chess logic ported to Unity β Walls added as immovable obstacles on board β Custom rule engine allows piece movement and attack range to be redefined per piece
Core Mechanics Prototype β Currently testing new interactions like catapult splash damage and indirect attacks
Characters and Animations π§ͺ Joker logic implemented β allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)
Characters and Animations
β Basic idle and move animations added for knight, catapult, dragon units π¨ Visual differentiation of factions via shaders and color overlays
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.π‘π‘ Bookmark pre-launch pageπππ
https://www.kickstarter.com/projects/rdvindiegame/the-patagonianβ¦
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
ooh yes..
Super Sonic Pixel art.
I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!














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