Game
Battle of Lords - Advance Chess




2 months ago

Characters and Animations

โœ… Basic idle and move animations added for sentinels
๐ŸŽจ Visual differentiation of factions via shaders and color overlays




0 comments

Loading...

Next up

Core Mechanics Prototype โš  Currently testing new interactions like catapult splash damage and indirect attacks

Characters and Animations ๐Ÿงช Joker logic implemented โ€” allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)

Characters and Animations

โœ… Basic idle and move animations added for knight, catapult, dragon units ๐ŸŽจ Visual differentiation of factions via shaders and color overlays

Core Mechanics Prototype

โœ… Classic chess logic ported to Unity โœ… Walls added as immovable obstacles on board โœ… Custom rule engine allows piece movement and attack range to be redefined per piece

"Thanks guys for endless hours of fun." ๐Ÿ‘

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

Path of Kami, running around the shrine area