Game
Battle of Lords - Advance Chess




13 days ago

Characters and Animations

โœ… Basic idle and move animations added for sentinels
๐ŸŽจ Visual differentiation of factions via shaders and color overlays




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Core Mechanics Prototype โš  Currently testing new interactions like catapult splash damage and indirect attacks

Core Mechanics Prototype

โœ… Classic chess logic ported to Unity โœ… Walls added as immovable obstacles on board โœ… Custom rule engine allows piece movement and attack range to be redefined per piece

Characters and Animations

โœ… Basic idle and move animations added for knight, catapult, dragon units ๐ŸŽจ Visual differentiation of factions via shaders and color overlays

Characters and Animations ๐Ÿงช Joker logic implemented โ€” allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

Did you know that today is #InternationalJazzDay? ๐ŸŽท๐Ÿ˜Ž

No? ๐Ÿ˜ฏ Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? ๐ŸŽท

Let us know what you think about it and have a great weekend!

Bandana Dee the Dream Friend

We are under attack!

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6โ€ฆ).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)