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Battle of Lords - Advance Chess




3 months ago

Characters and Animations

โœ… Basic idle and move animations added for sentinels
๐ŸŽจ Visual differentiation of factions via shaders and color overlays




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Characters and Animations

โœ… Basic idle and move animations added for knight, catapult, dragon units ๐ŸŽจ Visual differentiation of factions via shaders and color overlays

Characters and Animations ๐Ÿงช Joker logic implemented โ€” allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)

Core Mechanics Prototype โš  Currently testing new interactions like catapult splash damage and indirect attacks

Core Mechanics Prototype

โœ… Classic chess logic ported to Unity โœ… Walls added as immovable obstacles on board โœ… Custom rule engine allows piece movement and attack range to be redefined per piece

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

Path of Kami: The Evolution of the Lore

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. ๐Ÿฅณ

I want to know - what's your favourite quest reward?

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.