Game
Battle of Lords - Advance Chess

21 days ago

Core Mechanics Prototype

✅ Classic chess logic ported to Unity
✅ Walls added as immovable obstacles on board
✅ Custom rule engine allows piece movement and attack range to be redefined per piece




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Characters and Animations 🧪 Joker logic implemented — allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)

Characters and Animations

✅ Basic idle and move animations added for knight, catapult, dragon units 🎨 Visual differentiation of factions via shaders and color overlays

Characters and Animations

✅ Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays

Core Mechanics Prototype ⚠ Currently testing new interactions like catapult splash damage and indirect attacks

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Showing off player 2 😎

What do you think?

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.