Next up
Core Mechanics Prototype โ Currently testing new interactions like catapult splash damage and indirect attacks
Characters and Animations
โ Basic idle and move animations added for knight, catapult, dragon units ๐จ Visual differentiation of factions via shaders and color overlays
Core Mechanics Prototype
โ Classic chess logic ported to Unity โ Walls added as immovable obstacles on board โ Custom rule engine allows piece movement and attack range to be redefined per piece
Characters and Animations
โ Basic idle and move animations added for sentinels ๐จ Visual differentiation of factions via shaders and color overlays
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Strange Umbrella
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
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