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Characters and Animations
โ Basic idle and move animations added for knight, catapult, dragon units ๐จ Visual differentiation of factions via shaders and color overlays
Core Mechanics Prototype โ Currently testing new interactions like catapult splash damage and indirect attacks
Core Mechanics Prototype
โ Classic chess logic ported to Unity โ Walls added as immovable obstacles on board โ Custom rule engine allows piece movement and attack range to be redefined per piece
Characters and Animations
โ Basic idle and move animations added for sentinels ๐จ Visual differentiation of factions via shaders and color overlays
art comission.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. ๐ฅณ
I want to know - what's your favourite quest reward?
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6โฆ).
I-Buki
Mio-Da!
Ibuki Mioda!
Microsoft Windows XP Unprofessional (windows logo prototype)
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