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Super Sunny World
2 years ago

Check out the latest updates to my upcoming NES game, Super Sunny World! 🌞

This update brings multiple new gameplay features as well as a first look at the box cover for the physical version of the game! #nesdev




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When making games on the NES, nothing is easy!

With a LOT of help from the #nesdev Discord, I was able to clean up the seam above the status bar.

Also there's some new (temp) art, and I even perform the forbidden mid-frame palette update for extra colors!

An NES crossover!

The Kraken from my first NES game, "From Below", will make a cameo as one of the bosses in my next NES game, "Super Sunny World"🌞

Super Sunny World is a new pixel platformer, and a love letter to the original Super Mario Bros.🍄

WISHLIST!

Here's something you don't see in every NES game:

A platformer with ZAPPER support! Super Sunny World allows a 2nd player to kill enemies with the Zapper Gun.

#nesdev

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

🤷‍♂️ #nesdev

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

I love how in Super Mario Bros. 3, they added the ability for shells to SMASH bricks. It leads to some great "chain reaction" moments.

Super Sunny World (my upcoming NES game) now features this gameplay mechanic as well!

#nesdev #gamdev

Time is almost up on a new GAME BOY and NES title!⏲️

Only 2 week left to pick up a physical copy of "From Below Pocket" for the Game Boy, and "From Below" for the NES! 🦑

Both come complete in box with free global shipping! 📨

shop.matthughson.com

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

I needed to implement a way for certain areas of the level to "lock" the camera, prior to reaching the end of the level data. Thankfully DisplacedGamers' amazing explanation of how SMB1 attempts to do it stuck in my mind, and I recreated that system.