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Super Sunny World
2 years ago

Check out the latest updates to my upcoming NES game, Super Sunny World! 🌞

This update brings multiple new gameplay features as well as a first look at the box cover for the physical version of the game! #nesdev




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When making games on the NES, nothing is easy!

With a LOT of help from the #nesdev Discord, I was able to clean up the seam above the status bar.

Also there's some new (temp) art, and I even perform the forbidden mid-frame palette update for extra colors!

An NES crossover!

The Kraken from my first NES game, "From Below", will make a cameo as one of the bosses in my next NES game, "Super Sunny World"🌞

Super Sunny World is a new pixel platformer, and a love letter to the original Super Mario Bros.πŸ„

WISHLIST!

🚨1 WEEK LEFT!🚨 🚨GAMEBOY PREORDER!🚨 Last chance to get a copy of this brand new Game Boy game, From Below Pocket, as well as the NES version!πŸ¦‘ After this week, the game will be out of print, likely for YEARS. πŸ“† https://frombelowgame.com #gbdev #nesdev

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Here's something you don't see in every NES game:

A platformer with ZAPPER support! Super Sunny World allows a 2nd player to kill enemies with the Zapper Gun.

#nesdev

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

Big news for From Below (NES) and From Below Pocket (GB) physical editions!

Full Update: https://mailchi.mp/9df0515acedb/from-below-update-3

Short Version: Both NES and GB will start shipping next week!

Woohoo!!! #nesdev #gbdev

It's been tough to find time to put together a Super Sunny World 🌞 update video this summer, so here's 3 months worth of features condensed into 2 minutes! Enjoy!

#nesdev

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

This is maybe a little on the technical side, but I've had a few people reach out with questions on how the Moving Platform logic works in Super Sunny World, so I created the brief explanation.

Let me know if you have any follow up questions!