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Here's something you don't see in every NES game:
A platformer with ZAPPER support! Super Sunny World allows a 2nd player to kill enemies with the Zapper Gun.
I needed to implement a way for certain areas of the level to "lock" the camera, prior to reaching the end of the level data. Thankfully DisplacedGamers' amazing explanation of how SMB1 attempts to do it stuck in my mind, and I recreated that system.
This is maybe a little on the technical side, but I've had a few people reach out with questions on how the Moving Platform logic works in Super Sunny World, so I created the brief explanation.
Let me know if you have any follow up questions!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Check out the latest updates to my upcoming NES game, Super Sunny World! π
This update brings multiple new gameplay features as well as a first look at the box cover for the physical version of the game! #nesdev
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
When making games on the NES, nothing is easy!
With a LOT of help from the #nesdev Discord, I was able to clean up the seam above the status bar.
Also there's some new (temp) art, and I even perform the forbidden mid-frame palette update for extra colors!
π¨1 WEEK LEFT!π¨ π¨GAMEBOY PREORDER!π¨ Last chance to get a copy of this brand new Game Boy game, From Below Pocket, as well as the NES version!π¦ After this week, the game will be out of print, likely for YEARS. π https://frombelowgame.com #gbdev #nesdev
Time is almost up on a new GAME BOY and NES title!β²οΈ
Only 2 week left to pick up a physical copy of "From Below Pocket" for the Game Boy, and "From Below" for the NES! π¦
Both come complete in box with free global shipping! π¨
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