
Next up
Check out the latest updates to my upcoming NES game, Super Sunny World! 🌞
This update brings multiple new gameplay features as well as a first look at the box cover for the physical version of the game! #nesdev
When making games on the NES, nothing is easy!
With a LOT of help from the #nesdev Discord, I was able to clean up the seam above the status bar.
Also there's some new (temp) art, and I even perform the forbidden mid-frame palette update for extra colors!
It's been tough to find time to put together a Super Sunny World 🌞 update video this summer, so here's 3 months worth of features condensed into 2 minutes! Enjoy!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
An NES crossover!
The Kraken from my first NES game, "From Below", will make a cameo as one of the bosses in my next NES game, "Super Sunny World"🌞
Super Sunny World is a new pixel platformer, and a love letter to the original Super Mario Bros.🍄
WISHLIST!
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
This is maybe a little on the technical side, but I've had a few people reach out with questions on how the Moving Platform logic works in Super Sunny World, so I created the brief explanation.
Let me know if you have any follow up questions!
I needed to implement a way for certain areas of the level to "lock" the camera, prior to reaching the end of the level data. Thankfully DisplacedGamers' amazing explanation of how SMB1 attempts to do it stuck in my mind, and I recreated that system.
Big news for From Below (NES) and From Below Pocket (GB) physical editions!
Full Update: https://mailchi.mp/9df0515acedb/from-below-update-3
Short Version: Both NES and GB will start shipping next week!
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