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Super Sunny World
1 year ago

πŸ€·β€β™‚οΈ #nesdev




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Here's something you don't see in every NES game:

A platformer with ZAPPER support! Super Sunny World allows a 2nd player to kill enemies with the Zapper Gun.

#nesdev

Check out the latest updates to my upcoming NES game, Super Sunny World! 🌞

This update brings multiple new gameplay features as well as a first look at the box cover for the physical version of the game! #nesdev

MASSIVE Game Boy Homebrew GIVEAWAY! We're giving away physical copies of 4 new Gameboy games to 1 winner! From Below is on sale NOW: http://shop.matthughson.com 🚨 ENTER HERE: https://twitter.com/matthughson/status/1710641131590221843 🏁Giveaway ends Oct 11th 11:59PM PT

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

Only 48hrs left to pick up my new game for your Nintendo Game Boy & NES!πŸ¦‘

https://shop.matthughson.com

Preorder ends Oct 16th, 11:59PM PT! Do not miss it!πŸ—“

$60USD w/FREE SHIPPING!πŸ’Œ

Compatible with EVERY model of Game Boy, including Super Game Boy!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

It's the FINAL push for From Below!

shop.matthughson.com

Sale ends 11:59PM PT!

If you know folks who love Game Boy, Tetris, NES, or Homebrew... LET THEM KNOW!

If you're on Reddit, Discord, social media... anything: Every share makes a HUGE difference!

I love how in Super Mario Bros. 3, they added the ability for shells to SMASH bricks. It leads to some great "chain reaction" moments.

Super Sunny World (my upcoming NES game) now features this gameplay mechanic as well!

#nesdev #gamdev

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

This is maybe a little on the technical side, but I've had a few people reach out with questions on how the Moving Platform logic works in Super Sunny World, so I created the brief explanation.

Let me know if you have any follow up questions!