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After 7 months and 26 days, I finally finished a game for the first time.
Implemented Sub-Weapons and Morale. Which are both recurring mechanics in the True Human Tribulation series.
I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.
How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Okay so I have been on that grind these past few days. I just revamped the title screen, and main menu. I think I'm finally out of mid development hell since things have been speeding up a lot lately. The game should be released by the end of next month.
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
Beta 0.1.3 - Changelog
Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.
Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…
Made the thumbnail for my game through the use of blender. Not gonna lie, this has to be the best piece of art I've ever made in my life. Feel free to screenshot.
Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.
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