Game
Hubris: A Machine's Halo

6 years ago

Choose your destiny! The game has been published.




17 comments

Loading...

Next up

The current world map. Though I suspect I'll use something different in-game.

Don't mind me. I'm just sneaking in through the ventilation.

Player can now build in the arena. I'll be changing the block created, but this is proof of concept

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

This and many more things coming. You can see a lot more of what's planned to come in the Discord.

Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.

Just completed the main menu, ending screen (based on score), AND the pause menu. Pistol Only Mode grants an additional 100 points to your final score. The Ending screen upgrades at 350 and 500 points. But there is a special reward at 600 points.

Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)