Game
Hubris: A Machine's Halo

5 years ago

Choose your destiny! The game has been published.




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Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Player can now build in the arena. I'll be changing the block created, but this is proof of concept

Just completed the main menu, ending screen (based on score), AND the pause menu. Pistol Only Mode grants an additional 100 points to your final score. The Ending screen upgrades at 350 and 500 points. But there is a special reward at 600 points.

Tall Mutants don't go down so easily.

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

Chapter 2 - In Progress

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

The current world map. Though I suspect I'll use something different in-game.

Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.