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Added tall grass that you can hide in.
Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.
And a few tileset tweaks.
(2 pictures)
Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.
Choose your destiny! The game has been published.
Don't mind me. I'm just sneaking in through the ventilation.
Tall Mutants don't go down so easily.
Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)
Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?
Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.
Chapter 2 - In Progress
Player can now build in the arena. I'll be changing the block created, but this is proof of concept
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