Next up
Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.
Tall Mutants don't go down so easily.
Player can now build in the arena. I'll be changing the block created, but this is proof of concept
Don't mind me. I'm just sneaking in through the ventilation.
Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)
The current world map. Though I suspect I'll use something different in-game.
Added tall grass that you can hide in.
Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.
And a few tileset tweaks.
(2 pictures)
Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?
Choose your destiny! The game has been published.
Chapter 2 - In Progress











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