Game
Hubris: A Machine's Halo

6 years ago

Player can now build in the arena.
I'll be changing the block created, but this is proof of concept




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Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

The current world map. Though I suspect I'll use something different in-game.

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

Tall Mutants don't go down so easily.

(Sorry for not resizing the gif) As promised, here is the finished building set-up. Building costs 5 x material level. The only part that remains is the Save System which is easy, and a button that spawns the waves of mutants to attack in the Arena.

Chapter 2 - In Progress

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)