Next up
The current world map. Though I suspect I'll use something different in-game.
Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)
Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?
Time to pistol whip some fools. I wonder if anyone will be able to complete my game using only the pistol? Sounds like a fun challenge mode that deserves a reward. Like a rocket launcher for New Game +.
Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.
Tall Mutants don't go down so easily.
Added tall grass that you can hide in.
Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.
And a few tileset tweaks.
(2 pictures)
(Sorry for not resizing the gif) As promised, here is the finished building set-up. Building costs 5 x material level. The only part that remains is the Save System which is easy, and a button that spawns the waves of mutants to attack in the Arena.
This and many more things coming. You can see a lot more of what's planned to come in the Discord.
Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.










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