Next up
Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)
Chapter 2 - In Progress
Tall Mutants don't go down so easily.
Player can now build in the arena. I'll be changing the block created, but this is proof of concept
Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)
Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.
Choose your destiny! The game has been published.
Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.
Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?
The current world map. Though I suspect I'll use something different in-game.











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