Next up
Tall Mutants don't go down so easily.
Chapter 2 - In Progress
Don't mind me. I'm just sneaking in through the ventilation.
Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.
Added tall grass that you can hide in.
Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.
And a few tileset tweaks.
(2 pictures)
Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.
New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)
Player can now build in the arena. I'll be changing the block created, but this is proof of concept
The current world map. Though I suspect I'll use something different in-game.
Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)











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