Next up
...
rigging ragdolls, even for some light art pictures, is hard and annoying, but im slowly figuring out how to convert these
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
HUD test
testing the mood and ambience of things as i get player control systems wired into the text frontend.
player UI is coming together.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
ingame machines and gameplay build progressing.
the UI states work now.
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