Game
9 WORLDS
7 years ago

coding is weird.

good news: mouse-based control of in-game pause menu (as was my plan) works

[???] news: mouse control somehow got programmed upside down. it's inverted. is this error even worth fixing? these are questions i'm thinking on.




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limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

HUD test

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

the UI states work now.

player UI is coming together.

ingame machines and gameplay build progressing.

rigging ragdolls, even for some light art pictures, is hard and annoying, but im slowly figuring out how to convert these