Next up
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
the UI states work now.
ingame machines and gameplay build progressing.
player UI is coming together.
...
rigging ragdolls, even for some light art pictures, is hard and annoying, but im slowly figuring out how to convert these
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
HUD test
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
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