Game
LCD FNaF

11 hours ago

V1.1.5 Changelog

- Made the mouse visible when on screen




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LCD FNaF - The official low-budget Trailer

Play here

>>gamejolt.com/games/LCD-FNaF/1001601<<

(Not affiliated with Scott Cawthon)

Making good progress in terms of assets at the moment. Here's some images from the game

The office

The custom shift menu

and the (incomplete) title screen

V1.0.2 Changelog

- Changed static assets to be Halloween themed during October

(Screenshot above)

- Added a new trophy for opening the game in October

V1.0.1 Changelog

- Fixed a trophy bug that would give you the platinum after getting all trophy's of the same rarity

(e.g. all bronze)

- Nerfed power drain

(1.5x more power)

- Actually made the game accessible

(the page was still on dev log mode - My bad)

I made a take on the FNaF 1 animatronics for a fangame I'm considering making, and thought I'd share them for fun.

I call them the 'Recalled' animatronics (except Golden Freddy who I call 'Rotted Freddy')

Pov: When Pomni has to spend five nights at Spudsy's

V1.0.4 Changelog

- Hotfix for a major visual bug where you could drag objects around

V1.0.3 Changelog

- Added the "No Yellowing" trophy

- Added a simple guide to the download options

"This is where their story ends"

LCD FNaF 6 now in development. Link below

gamejolt.com/games/LCD-FNaF-6/1002408

Coding progress so far - a basic menu that will be fixed later and custom night settings

(I was a bit slowed down today fixing more stuff in LCD FNaF 1)