Game
Checkmate
9 years ago

Coldfix Alpha 19b (0.19.1)


Hey all!

Here’s a coldfix for you guys. Expected this one to come out sooner, but ran out of time, so it’s a little later than expected…

Either way, here’s the changelog:

  • When turn-based begins, pieces will now use their realtime timer progress to determine how many steps they may move on that turn

  • Reopened scenarios for people to play

  • When spawning a piece in turn-based, you can no longer move it right away

  • Made the AI look less stupid in combat. It still is; Just looks less stupid now.

  • Added a new menu under controls for future control settings

  • Slight adjustments to fog colouring

  • Toggling of build menu can now be controlled with a setting

  • Fixed an issue where setting check was impossible

  • Fixed an issue where, on placing check, enemy pieces wouldn’t disable their timers

  • Fixed an issue where you could move a piece once more after it piece was out of moves

  • Fixed an issue where the tooltips text overlapped with the tutorial text

  • Fixed all scenarios to work with the new combat format

  • Fixed an issue where the AI would not move pieces as much as was possible

  • Fixed an issue where the enemy king wouldn’t move when in check, leading to instant victory

  • Fixed an issue with the turn-based tutorial where you couldn’t check the king

  • Fixed all tutorials to be playable with the new combat format

  • Fixed an issue where turn-based wouldn’t start again in specific situations

  • Fixed an issue where the path display wouldn’t display properly in realtime

  • Fixed an issue where the AI wouldn’t put you in check, but instead hang the game

  • Fixed an issue where, after the AI would put your in check, it would sometimes “un-check” you

  • Fixed an issue where, after going back a turn in scenario mode, none of the pieces would be moveable

  • Fixed an issue where the legal moves were calculated incorrectly

Have a great day and catch y’all later!



6 comments

Loading...

Next up

It's been a while...

Semi-public alpha release

Back in action!

New traps, improved shaders, different gameplay design & much more!

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

"Our work is never over" they said.

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

So here's the first of the zodiac signs i will make for the next weeks.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.