Game
Razor Force

1 year ago

Level 4 of the game is finished. I'm trying to make the maps bigger and more open, with lots of area to speed around and dodge things.




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Random Street Fighter and Tekken theory I just thought of (in article)

Started working on new enemies designs for this game. Second image is far from finished, but will be similar to a certain movie mech 👀

COMING SOON:

New sniper droid has unavoidable aiming if you stay within it's firing range too long.

Also added a neat laser effect for the boomerang direction ability.

(Lag isn't from the game, it's from the recording)

I made a second demo with lots of improvements since the first one is a mess lol

The game has bugfixes, UI fixes, a new level, a new enemy, LORE, gameplay additions, and other stuff.

(The screenshots are taken on medium graphics settings)

COMING SOON:

New flamethrower droid burns you if you get too close. Explosions are now chainable and dismembers each enemy limb that gets in their radius.

(Sorry for recording quality, my laptop is still a potato)

Doom II is one of the first FPSes I've ever played, and the game I've beaten over and over the most. The large-scale maps are impressive from a technical perspective, and it introduced some of the series' most iconic enemies (and weapon).

#FavoriteGame

Finally getting back to game development after years away. Just released the first 3 levels of my retro boomer-shooter inspired game, Razor Force. It's a fast-paced FPS, but you use a boomerang!

More about it on https://gamejolt.com/games/razorforce/821831

So

i may or may not make an full art of some person or i may just leave this like that-

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Have a good Boi