
Next up
So my new name is BluelightPhoenix
(not just BluePhoenix. I also have 'light' now, wowzers! :O)
Regarding Shadow's Penance release, I've been working on two major updates:
1. I've changed the whole soundtrack, removing copyrighted songs
2. I'm drawing facesets (with expressions etc). It's tons of work but I believe it's gonna be worth it in the end
The second main character draft for my new Sci-Fi RPG in development. He is probably going to be the antagonist.
Update: Version 2.1:
-Added an extra scene in the "New Dawn" path.
-Added an "Artwork" folder where I put some of the artwork I've made over the years.
-Added the option to skip the long opening and some parts of the game that contain extra lore.
So the main story is complete and now I'm currently working on the 'New Dawn' path, which you can reach if you make certain choices. Once the 'New Dawn' path has been completed the game will be ready for playtesting. It might be sooner than expected.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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